The primary objective of this system is to create new ways for artists to make a living doing more of what they do best (art) and less of everything else. Mixing business into art has a well established history of ruining the art, and my goal is to use technology to prevent that.
The secondary goal is to make the web a more beautiful place, and provide writers and curators a way to support their work without resorting to polluting their websites with noxious images and experiences.
Artists list one-of-a-kind, physical pieces of art for sale and upload a high- quality image for each piece. Website publishers (bloggers, etc.) embed these images into their sites, posts, etc. instead of regular advertising. Visitors to each website can click on the images and purchase the piece. A portion of the purchase goes to the website publisher, a portion goes to ArtAds and the bulk of the purchase price goes to the artist.
Once a piece is purchased, the image is removed from the website and replaced with another piece.
Not only does this remove the need for unpredictable and often ugly, intrusive advertising from websites, it also provides a convenient way for publishers to add visually interesting images to their content when relevant images are not appropriate or available (this was very common in the early days of blogging, to include photos of dogs, landscapes, etc. to keep a text-heavy post visually interesting).
I think the technical implementation can be very simple, at least initially. A website where artists can sign-up, add pieces (name, price, photo, perhaps more info), manage inventory (shipping updates, etc.) and provide payment information (probably processed via Stripe, PayPal, etc.). Another website (perhaps the same as above, but not if it’s confusing) where publishers can create an account to generate image tags, download/install plugins for popular blogging/website platforms and provide payment information for their portion of a sale.
These could be implemented using any common “tech stack” but I think it’s important that the interfaces are built on top of a standard API (or ideally, a public protocol) so that the system is easy to adapt and consume for unanticipated applications.
There are of course a million details that could be added or addressed, but I think it’s important to build something very basic first to take measurements in the field and see if it works as expected. There’s a number of potential “knobs to turn” to see what would make the system perform best for all parties involved (creator, curator, consumer) and I want to avoid jumping to any conclusions or adding any complexity without first having some empirical data for guidance.